TOKYO, Japan – December 3rd, 2025 – AMATA Games, the indie game publishing brand of AMATA K.K. has acquired the publishing rights for the visual novel and puzzle game ‘Save My Scrap’. developed by indie game developer Unio Anou. The game will be released on Steam® and console platforms (Nintendo Switch™, PlayStation™5, Xbox Series X|S) in 2026. The Steam store page is now live.
“Save My Scrap” Coming to Steam and consoles in 2026!

“Save My Scrap” is based on the free game “Fix My Junk.”, developed by Unio Anou, which gained popularity in Japan for its decadent and beautiful pixel art and its heart-wrenching story. This time, AMATA Games has acquired the publishing rights for this game. It will be released as a significantly upgraded version, now titled “Save My Scrap.” This version includes additional dialogue and endings written by Unio Anno himself, the addition of a gallery mode, support for game controllers, and a more comfortable play experience achieved through a change in the game engine. It can be considered a definitive edition.
Steam Store Page
https://store.steampowered.com/app/4078210/Save_My_Scrap/
AMATA Games “Save My Scrap” page
https://amata.games/en/game/savemyscrap/
Announcement Trailer
https://youtu.be/sAi6RQ5aeE8
Story
You are a mechanic for androids who has received a request from a new client.
The client is a doctor named Miomaru and his personal android, an old, near-failing model named Harima.
As per your client’s request, you begin repairing Harima. You connect the cords, trade out parts, and bring life back to the functions that had broken down. It was supposed to be a simple mechanical repair.
However, the more you deepen your bonds with Harima and Miomaru, the more you start to realize something.
You’re not just repairing an android anymore. You’re making connections that spark long-neglected memories; ones that they’d tried to forget.
Once your job is finished, you will be forced to confront shocking truths and hear their heartrending pleas.
Features of the Steam/Console Version
– New conversations
– New endings
– An unlockable gallery mode featuring event CGs and character backgrounds.
– Additional controller support.
– Multilingual Support (English, Simplified Chinese, Traditional Chinese, Korean, Japanese)
“Save My Scrap” Game Overview
Title: Save My Scrap
Genre: Visual novel and puzzle
Compatible Models (Planned):Steam, Nintendo Switch™, PlayStation™5, Xbox Series X|S(Xbox Play Anywhere compatible)
Distribution Store (Planned): Steam, Nintendo e-shop, PlayStation Store, Microsoft Store
Number of Players: 1
Supported Languages (Planned): English, Chinese (Simplified), Chinese (Traditional), Korean, Japanese
Price: TBD
Release Date: 2026
Rating: Pending
Developer: Unio Anou
Distribution:AMATA Games
Official Website (AMATA Games):https://amata.games/en/game/savemyscrap/
Copyright Notice@:©Unio Anou Trading LLC Licensed to and published by AMATA Games
About AMATA Games
AMATA Games is the brand that publishes indie games operated by AMATA K.K.
AMATA K.K. is a game development company with the mission “To make the world more entertaining”.
Having gained experience developing and publishing VR Escape-the-Room Game Last Labyrinth as an indie game, we at AMATA wish to spread the joy of indie games more by making it possible to enjoy fun games on all kinds of hardware.
Therefore, we launched our publishing brand AMATA Games in August 2021 based on our belief that we can support indie game developers by taking charge of multi-platform porting and operations for good indie games that we find “Super fun!” so that we can share their appeal to more people.
As of now, we operate our proprietary titles Last Labyrinth, The Tale of Onogoro as well as NOSTALGIC TRAIN and Backpack Twins, and Organ Quarter.
About AMATA K.K.
Company Name: Amata K.K.
Representative: Hiromichi Takahashi, Company President, and Representative Director
Address: Arma Building, Kita-Shinjuku 1-4-1, Shinjuku-ku, Tokyo, 169-0074, JAPAN
Established: June 25th, 2008
Business: Game Business & others
Official Website: https://amata.co.jp/en/
About Amata K.K.: Founded in Tokyo in 2008, Amata K.K. has helped develop smartphone titles for a wide variety of world-renowned Japanese game companies over the years. With many staff having over 20 years of game industry experience, Amata has become a trusted one-stop shop for planning, developing, and operating games across a variety of platforms. While keeping the focus on game development, Amata has also begun to expand into VR, video, media, and other forms of entertainment.