May 24th, Tokyo – Today, AMATA K.K. (part of the LL Project committee alongside VAP, Inc.) is pleased to announce that Last Labyrinth -Lucidity Lost- (“L4”), the monitor mode of the VR Escape-the-Room game Last Labyrinth is available today for Nintendo Switch. In addition, Last Labyrinth including “L4” will be available on the Epic Games Store in the summer of 2023, and a store page is now available ahead of time.
The Nintendo Switch version of Last Labyrinth -Lucidity Lost-, a monitor mode that allows those without a VR headset to play Last Labyrinth, is available today. The world of Last Labyrinth can be easily enjoyed on Nintendo Switch while maintaining the impact of the experience.
VR Escape-the-Room Adventure Game Last Labyrinth is Amata’s first VR Game, which was released on various VR platforms in November 2019, garnering various awards and attention thanks to excellent gameplay.
Last Labyrinth-Lucidity Lost- Nintendo eShop Page:
– Americas: https://www.nintendo.com/store/products/last-labyrinth-lucidity-lost-switch/
– Europe (UK): https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Last-Labyrinth-Lucidity-Lost-2394535.html
– Hong Kong: https://ec.nintendo.com/HK/zh/titles/70010000062253
– Korea: https://store.nintendo.co.kr/70010000062252
– Japan: https://store-jp.nintendo.com/list/software/70010000062254.html
Last Labyrinth -Lucidity Lost- Nintendo Switch Version Game Overview
Last Labyrinth, a VR escape adventure game that includes “L4”, a monitor mode that allows you to play without a VR headset, will be available in the summer of 2023 on the Epic Games Store, powered by Epic Games, Inc. Before this, the store page has been pre-released, so please add the game to your wish list and wait.
Epic Games Store Page: https://store.epicgames.com/p/last-labyrinth-5aed27
Last Labyrinth Distribution Overview on Epic Games Store
About Last Labyrinth
An escape-the-room adventure game that can only be experienced in VR, Last Labyrinth was created specifically for the VR age. Players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them.
It was released on November 13th, 2019, launching on multiple platforms simultaneously all around the world, and the experiences it offers have been received very well, as demonstrated by the numerous nominations and awards it has won at game and VR award ceremonies in various countries.
And now, Last Labyrinth makes a comeback.
On March 22nd, 2023, we launched a PlayStation®5/PlayStation®VR2 compatible version that includes Last Labyrinth -Lucidity Lost-, a monitor mode that can be played without a VR headset, and Monitor Mode was implemented on PlayStation®4/Steam version with the major update Last Labyrinth -Lucidity Lost-.
Last Labyrinth -Lucidity Lost- launched on Xbox Series X|S and Xbox One on May 15, 2023, and on Nintendo Switch on May 24, 2023.
This summer, “Last Labyrinth” including “Last Labyrinth -Lucidity Lost-” will be available on the Epic Games Store.
Development of Last Labyrinth was spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation® 1999) series and co-creator of Toro (the Sony Cat).
Working alongside him was Co-Director Tetsuya Watanabe, previously a game designer on Puppeteer and The Last Guardian (in-game physics); Lead Animator Atsuko Fukuyama, best known for her work in animating the non-verbal characters that players work alongside with in ICO and Shadow of the Colossus; Lead Environment Artist Michiko Kusaba, who worked as a Landscape Designer on Gran Turismo 3:A-Spec and Gran Turismo 4; and Sound Designer Takuya Hanaoka, whose past works include Monster Rancher and the Super Robot Wars series.
With resumes featuring titles that are household names around the world, the team took on the unique challenge of creating a VR game that revolves around “non-verbal communication” and brought Katia and the world of Last Labyrinth to life.
Katia is the mysterious girl that players work together with throughout the game. She is voiced by Stefanie Joosten, the voice and likeness of Quiet from Metal Gear Solid V: The Phantom Pain (2015) and an international model, actress, voice actress, and singer.
The Last Labyrinth theme song is composed by renowned video game music composer Hiroki Kikuta, whose works include the music of Secret of Mana, Seiken Densetsu 3, Sōkaigi, and other titles. The theme song is also sung by Stefanie Joosten.
Factsheet
Title: Last Labyrinth
Genre: VR Escape-the-Room Adventure
Supported HMD: PlayStation VR, PlayStation VR2, VIVE, VIVE Pro, VIVE Cosmos, VIVE Cosmos Elite, VIVE Focus, VIVE Focus Plus, VIVE Focus 3, VIVE Flow, Oculus Rift, Oculus Rift S, Meta Quest, Meta Quest 2, Valve Index, Windows Mixed Reality Headset, Pico Neo 2, Pico Neo 2 Lite, Pico Neo 3
Supported Hardware: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, VR Ready PC (Minimum Requirements: Intel® Core i5 4590 or above/NVIDIA GeForce GTX 1060 or above)
Distributing Stores (Download only): PlayStation™Store, Steam®, Meta Quest Store, Microsoft Store, VIVEPORT, Pico Store, Nintendo eShop
Number of Players: 1
Online Play: No online play is available.
Release Date: November 13th, 2019
CERO: D
Price: 29.99 USD~ (Prices may differ across stores/regions)
Official Homepage: https://lastlabyrinth.jp/en/
Copyright: ©2016-2023 AMATA K.K. / LL Project
Screenshots
**Images taken during development, may differ from the final product
About AMATA Games
AMATA Games is the brand that publishes indie games operated by AMATA K.K.
AMATA K.K. is a game development company with the mission “To make the world more entertaining”.
Having gained experience developing and publishing VR Escape-the-Room Game Last Labyrinth as an indie game, we at AMATA wish to spread the joy of indie games more by making it possible to enjoy fun games on all kinds of hardware.
Therefore, we launched our publishing brand AMATA Games in August 2021 based on our belief that we can support indie game developers by taking charge of multi-platform porting and operations for good indie games that we find “Super fun!” so that we can share their appeal to more people.
As of now, we operate our proprietary titles Last Labyrinth, The Tale of Onogoro as well as NOSTALGIC TRAIN and Backpack Twins, and Organ Quarter.
About the Last Labyrinth Production Committee [LL Project] Members
Company Name: Amata K.K.
Representative: Hiromichi Takahashi, Company President, and Representative Director
Address: Arma Building, Kita-Shinjuku 1-4-1, Shinjuku-ku, Tokyo, 169-0074, JAPAN
Established: June 25th, 2008
Business: Game Business & others
Official Website: https://amata.co.jp/en/
About Amata K.K.: Founded in Tokyo in 2008, Amata K.K. has helped develop smartphone titles for a wide variety of world-renowned Japanese game companies over the years. With many staff having over 20 years of game industry experience, Amata has become a trusted one-stop shop for planning, developing, and operating games across a variety of platforms. While keeping the focus on game development, Amata has also begun to expand into VR, video, media, and other forms of entertainment.
Company Name: VAP Inc.
Representative: Yoshiro Yasuoka, Company President & Executive Officer and Representative Director
Address: NTV Yonbancho Bldg., 1Go-Kan, 5-6 Yonbancho, Chiyoda-ku, Tokyo 102-0081
Established: January 24th, 1981
Business: Planning, Production, Manufacturing & Sales, and Distribution of CD, Records, and other Sound Recordings
Planning, Production, Manufacturing & Sales, and Distribution of DVD, Blu-Ray Discs, and other Sound and Film Recordings
Planning, Production, and Manufacturing & Sales of Novelty Goods
Official Website: http://www.vap.co.jp/
About VAP Inc.: VAP Inc. is a core company of Nippon Television Holdings, Inc., undertaking the planning, production, sales, promotion, sales promotion, sales development and distribution for a variety of entertainment content, including music, local and foreign films, TV dramas, anime and variety shows. In addition to their established film and music software business, VAP is also actively working to “establish new business models”, branching away from sole reliance on physical sales.
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